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1. Fighter Bombers and S.Carriers - in Ships and Modules [original thread]
Edited by: Lord Zulu on 17/10/2009 11:25:21 Edited by: Lord Zulu on 17/10/2009 11:24:56 this dev blog gives a quick overveiw of changes it says nothing of slave/rig changes or that supercarriers will be able do dock i think thats just peop...
- by Lord Zulu - at 2009.10.17 11:25:00
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2. Fighter Bombers and S.Carriers - in Ships and Modules [original thread]
Quote: null Quote: 4. Are S.Carriers not supposed to use fighters anymore? It seems that with 200,000m3 you either use fighters or you use Bombers. If you use bombers your wasting your 12x lvl 5 trained skill for them. 7,500m3 x 20 = 15...
- by Lord Zulu - at 2009.10.17 09:43:00
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3. Sin or Widow (or indeed Redeemer or Panther) - which is more popular? - in Ships and Modules [original thread]
Edited by: Lord Zulu on 10/10/2009 01:40:52 Well IMO if you actually get into a fight with any of thease ships your flying BLACK OPS wrong they covert bridge in recon/SB gang and should never be in the target system let alone on the grid the o...
- by Lord Zulu - at 2009.10.10 01:39:00
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4. Dreadnoughts - in Ships and Modules [original thread]
dev`s have said that they wont make any change to dreds the reason is they are supposed to do one thing and that one thing they do verry well(Phoenix not included) they fill a role and just coz sov is changeing dose not reduce that role. POS pop...
- by Lord Zulu - at 2009.10.02 17:29:00
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5. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
some ideas Every Titan in the game adds a race specific bonus to the fleet the Avatar for example add`s 7.5% bonus to gang membersĘ capacitor recharge rate per level......hoeabout MoM`s add 5% Jump Portals Better Jump Range Bigga Bonus to Remo...
- by Lord Zulu - at 2009.07.22 04:48:00
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6. What are Motherships used for? - in Ships and Modules [original thread]
Well they need buffing a lot to give them more roles(flame away with the OMG it will be overpowered emo comments) At the moment they have only verry limited uses and only brave pilots use them in actual combat basicly they used to fit the descr...
- by Lord Zulu - at 2009.06.23 00:02:00
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7. UBER rorqual fit - in Ships and Modules [original thread]
ok just copy and past that works
- by Lord Zulu - at 2008.10.12 21:57:00
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8. UBER rorqual fit - in Ships and Modules [original thread]
Edited by: Lord Zulu on 12/10/2008 21:54:30 this was linked to me after an attempt by thease guyz to kill my carrier and well i just thought i would share with you all Go and empty your bladder before you look at this because it is just.........
- by Lord Zulu - at 2008.10.12 21:54:00
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9. Of Ships and Stargates - in Ships and Modules [original thread]
Carriers and Dreads use Jump Drive to travel around space, they can only travel in systems with 0.4 sec or lower.
- by Lord Zulu - at 2006.10.18 09:28:00
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10. Ice Harvester II's - in Ships and Modules [original thread]
When will the Ice Harvester II's be brought in? It is taking for ever to mine with the current ones. I thought they would have been brought in with the New Tech II Barges, which I must say are very good. I have tried the Mackinaw and have just go...
- by Lord Zulu - at 2006.03.04 11:46:00
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11. Ship Setups - in Ships and Modules [original thread]
Does any one know a good setup for a Amarr Dreadnought (Reveletion)? Thanks
- by Lord Zulu - at 2005.12.05 12:02:00
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12. New Ships - in Ships and Modules [original thread]
Thanks for te info, but what ships and how many could you get in the Cargo Bay of the Freighter ? Cheers
- by Lord Zulu - at 2005.09.11 14:40:00
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13. New Ships - in Ships and Modules [original thread]
I have been traveling around the systems and yet to see the Providence(Amarr Freighter) or the Revelation (Amarr Dread) are the avaiable now or have the BP's not been dropped ? Cheers
- by Lord Zulu - at 2005.09.11 11:47:00
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